I’m Kota Hashiyama, a Houdini FX Artist specializing in pyro and rigid body dynamics (RBD) simulations. With a deep understanding of VEX scripting, I craft high-quality procedural effects that bring cinematic destruction, fire, and environmental elements to life.
Beyond Houdini, I’m proficient in Maya and Unreal Engine 5, with additional skills in modeling and texturing, allowing me to bridge the gap between FX and other aspects of the VFX pipeline. Constantly seeking new challenges, I thrive on problem-solving and technical innovation, always pushing for efficiency and realism in my work.

Contact
hashiyamakota@gmail.com
Resume
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