In this project, I worked on Pyro and Rigid Body Dynamic (RBD) Simulation. Using Houdini's character asset, Crag, I made him more menacing by adding a little bit of flame power;) For fire and smoke effects, I used Axiom Solver, which uses GPU to simulate, making my simulation time way faster. It was a bit different from Houdini's native Pyro Solver, but once I got the hang of it, GPU simulation was way faster and easy to tweak.