This was my first time doing a large-scale water simulation. While I worked on making the water sim look realistic, I focused a lot on optimizing the simulation and the render. Since I was using the 2014 Godzilla Model and the scale was 108 meters tall, I extracted the area that was going to be in the camera shot and booleaned the area that was going to be simulated. I also made the areas that were going to have ocean spectrum high poly near the camera and low in the far. This was also my first time using TOPs ( Task Operators ) to cache my sim. Because my white water sim particle was over 20 million points at max, I had to cache them in grids. 

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